![]() The reference of all possible conditions is down below. They allow you to control what options are available to player in conversations, how the NPC responds or if the objective will be completed. Conditions □Ĭonditions are the most versatile and useful tools in creating advanced quests. Apostrophes are optional in most cases, you can find out when to use them by looking up "YAML syntax" in Google. The syntax used to define them looks like this: name: 'the instruction string containing the data'. All instruction strings are defined in appropriate files, for example all conditions are in conditions.yml config. It describes how something behaves and how it should be created. To define the instruction string you will need a reference, few pages below. Thanks to this string they know what should they do. It's a piece of text, formatted in a specific way, containing the instruction for the condition/event/objective. Conditions, Events and Objectives □Ĭonditions, events and objectives are defined with an "instruction string". You should read it at least once to know what you're dealing with and where to search for information if you ever have any problems. ![]() ![]() This chapter describes all aspects of BetonQuest in one place. ![]()
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